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Tactics ogre let us cling together iso
Tactics ogre let us cling together iso










tactics ogre let us cling together iso tactics ogre let us cling together iso tactics ogre let us cling together iso

Different classes had wildly different powers (even a straight upgrade in a melee class meant attacking 50% more often and having access to new troops for recruiting.) Oh, and the monsters were totally worth using. The original Ogre Battle: MotBQ is still the best in the series for my money. Ninjas go from being speedy featherweights throwing shit ineffectually to being some of the most damaging and durable front line fighters after you pick up Abandon and two swords or martial arts. And even the same class would change a lot as you got new skills a low level black mage was like a short ranged glass cannon, while later on they were more like artillery pieces with their long cast times and larger range. Monks were totally different from Knights or Samurai. The main variety comes from spellcasters I suppose. It still all comes down to having pretty much all your guys walk forward and smack someone with a weapon every time their turn comes up, regardless of class. The differences between the classes tend to be very minor, just minor stat tweaks and equipment options. Then again, we also got nice art + music excellent music as far as video games go, actually (to be enjoyed without touching the actual game, ofc).Ĭlick to expand.While I agree with this completely, I feel like TO does a fairly shit job at it. The whole things feels like a "let's throw a lot of random things to please the fans without giving one pumpkin about the gameplay!" forgetting that it's supposed to be a strategy game and not a visual novel. Let's not even talk about one of the dullest crafting systems I've seen in a video game - Idea Factory mass produce compares favorably here, this should tell you something. The AI is even worse now that it has more options, aka Idea Factory tier of "let's stand around and do nothing". Overall the TO PSP remake falls face down in the mud along with the FFT remake (dat Ramza voice, puberty ain't come easy). I know you can finish the game with all archers or w/e but why not play some other game instead. That is, you have to grind EVERY new class (including NPC special classes) from scratch. Give me some sweet fantasy world blue pill, please, not dis shitto agen. Ah nice, an NPC with a new class just joined my roster at a mighty level 3 while everyone else is level 23! Let's now waste our braincells grinding random encounters to bring him up to par while my ego goes down the chimney and my inner voice screams WAKE UP WHAT ARE YOU DOING WITH YOUR LIFE REX. That said, one thing that makes an SRPG feel like I'd rather be snorting coke and banging bitches is having to grind to unlock said stuff. What I like about SRPGs is the novelty chase (a new unlock, hey! 2 am, damn.) that comes from experimenting with classes/skills and squeezing in as many cool classes in my party as I can.












Tactics ogre let us cling together iso